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Necro Blade Bild 5.jpg

NECRO BLADE

AN ACTION ROGUELIKE AUTO-SHOOTER

SCHEDULE

48 HOURS

TEAM SIZE

8 DEVELOPERS

RESPONSIBILITIES

GAME DESIGN & SCRIPTING

GAME ENGINE

UNREAL ENGINE 5

SUMMARY

INTRODUCTION

Necro Blade  is a action roguelike auto-shooter inspired by Vampire Survivors. Enter the world of darkness and save the town from damnation, as their only salvation! Will you save your village, or get consumed by death's grasp?

REFLECTIONS

This game jam was my first game jam and it was a very fun and fast-paced experience. It was a highly iterative process and because of the time constraint of 48 hours a lot of game mechanics and other features had to be just good enough so our precious development time could be used on other parts of the game as well.

I learned a lot about AI and wave-based combat design both from a design and technical perspective. Since this game jam I have learned a lot of new things regarding AI design. Things such as using behavior trees for the AI behavior and states instead of doing all the logic in the AI character blueprint.

BREAKDOWN
  • Developed in 48hrs during a school organized game jam.

  • Team: 8 Developers 

    • 2 Artists

    • ​4 Level Designers

    • 2 Procedural Artists

  • Top Down Perspective

  • Wave-based auto-shooter combat with boss fights

  • Released on Steam

ASSETS & SOFTWARE USED
  • Unreal Engine

  • Miro

  • Perforce

TRAILER

SCREENSHOTS

Unreal Blueprint Grid.png

Gabriel Henningsohn

gabriel.henningsohn@outlook.com

+46 72-357 90 50

I am part of The Game Assembly’s internship program. As per the agreement between the Games Industry and The Game Assembly, neither student nor company may be in contact with one another regarding internships before April 23rd. Any internship offers can be made on May 5th, at the earliest.

  • LinkedIn
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