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FIT RIGHT IN

AN ARCADE GAME SHOW

SCHEDULE

48 HOURS

TEAM SIZE

8 DEVELOPERS

RESPONSIBILITIES

GAME DESIGN & SCRIPTING

GAME ENGINE

UNREAL ENGINE 5

SUMMARY

INTRODUCTION

Fit Right In  is an innovative arcade roguelite game taking place on a colorful game show see. Taking inspiration from the all classic game show, you must avoid cutout walls coming your way and fit the shape coming.

REFLECTIONS

This game jam was my second game jam and the theme Built to Scale made it hard in the beginning to come up with a fun game idea. The idea came from old game shows on television where there is a wall that the contestants had to get through in different poses. Then we added some more gamey features like the ability to also scale your character up and down. 

During this project I worked mostly with scripting and getting the game to actually be playable but I did some game design as well for the different poses, wall designs and power-ups that we could use to make the game more interesting.

BREAKDOWN
  • Developed in 48hrs during GMTK Game Jam 2024

  • Team: 8 Developers 

    • 2 Artists 

    • 4 Level Designers

    • 2 Procedural Artists

  • Game show inspired waves of walls the player has to get through.

  • Released on Steam

ASSETS & SOFTWARE USED
  • Unreal Engine

  • Miro

  • Perforce

TRAILER

SCREENSHOTS

Unreal Blueprint Grid.png

Gabriel Henningsohn

gabriel.henningsohn@outlook.com

+46 72-357 90 50

I am part of The Game Assembly’s internship program. As per the agreement between the Games Industry and The Game Assembly, neither student nor company may be in contact with one another regarding internships before April 23rd. Any internship offers can be made on May 5th, at the earliest.

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